2009
11.15

Feasability

Well I’m just going to say it, big projects suck. A lot. And it’s amazing how a project that appeared simple in the beginning grew into an unmanageable beast. I’m referring to Lago and its engine, Hydrogen, which have been at a standstill ever since I attempted to rewrite the thing in C++ only to realize that hey, thats a million times harder. But I don’t want to go back to Python because I need to be a good C++ programmer. So I need a simplified project to begin with so that I can get used to writing a full, complete, albeit feature-sparse engine and game.

But I also still want it to be FUN. Which poses a problem, how can a game be both fun and feasible for one person to make, without being some kind of puzzle game? I want to make an adventure game, its the only kind I care about, but is this unrealistic?

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